9/11/13

Heroes of the Storm


This article is about the video game. For the Finnish role-playing game, see Heroes of the Storm (role-playing game).
Heroes of the Storm is an upcoming multiplayer online battle arena video game developed by Blizzard Entertainment. The basis of the game is the combination of heroes from Blizzard'sWarcraft, Diablo, and StarCraft franchises. It is planned to be a free-to-play digitally distributed online game, supported by micro-transactions.[1][2] As of August 2013, the game was in internal testing at Blizzard.[3]
As a part of the arcade feature for StarCraft II: Wings of Liberty, a custom map called "Blizzard DOTA" was announced alongside several other mods of Blizzard Entertainment at BlizzCon 2010.[4] At that time, the map was developed to showcase the modding abilities that were to be added to StarCraft II.[5] In 2011, however, development of Blizzard DOTA was rebooted and demoed at BlizzCon 2011.[6][7] In comparison to the previous iteration previewed at BlizzCon 2010, the gameplay was described as "fast" and "streamlined".[8][9]
Following the announcement of Dota 2 by Valve Corporation, Rob Pardo, the executive vice president of Blizzard Entertainment, expressed concern at Valve using and trademarking a name that originated from within the Warcraft III community. Following a failed trademark injunction on the part of Riot Games, Blizzard acquired the former's subsidiary, DotA-Allstars, LLC., the original company that represented the servicing of Defense of the Ancients. Subsequently, Blizzard filed an opposition against Valve for claiming the DotA trademark.[10] On May 11, 2012, Blizzard and Valve announced that the dispute had been settled, with Valve retaining the commercial franchising rights to the term "Dota", while Blizzard would change the name of Blizzard DOTA to Blizzard All-Stars.[11]
In June 2012, Dustin Browder, the director of StarCraft II, stated that Blizzard All-Stars did not have a release date, but that it would definitely be after the release of StarCraft II: Heart of the Swarm.[2] In an interview in January 2013, he noted that parts of the game were "starting to feel really good", with "a really tight multiplayer experience", but that there was no way to project a timeline on it, since it was not complete enough to run a company-wide internal alpha test.[12] In February 2013, the Activision Blizzard fourth quarter 2012 earnings report listed Blizzard All-Starsas one of the areas of continued investment for Blizzard throughout 2013.[13] Dustin Browder commented in March 2013 that a few artists had transitioned from the StarCraft II: Heart of the Swarmteam, to work on Blizzard All-Stars for the time being along with the few designers on the team.[14]
In August 2013, Blizzard president Mike Morhaime said that the game had reached a significant internal testing milestone, and was going into wider internal testing. Describing it as an "action real-time strategy" game, he said that Blizzard was looking to put their own spin on the genre and challenge some of the existing design paradigms. The Blizzard All-Stars team was expanded in May 2013, from some of the resources who were reallocated when Blizzard's Project Titan project was rebooted and the team downsized.[3] On October 17 2013, the name of the game was changed to Heroes of the Storm.[15]
On November 8th, Game director Dustin Browder detailed some of the battlegrounds at BlizzCon 2013. He also announced that signups for the public beta would now be available on Blizzard's website.[16]
Lego Marvel Super Heroes


Lego Marvel Super Heroes is a 2013 action-adventure video game that is developed by TT Games and is published by Warner Bros. Interactive Entertainment, for the PlayStation 3, Xbox 360, Wii U, PlayStation 4, Xbox One and Microsoft Windows.[6] The game features gameplay similar to other Lego titles, such as Lego Star Wars: The Complete Saga and Lego Batman 2: DC Super Heroes, alternating between various action-adventure sequences and puzzle-solving scenarios. The game was released under the title Lego Marvel Super Heroes: Universe In Peril for theNintendo 3DS and PlayStation Vita.[7]
The game begins when the Silver Surfer, herald to Galactus, is knocked out of the sky with his surfboard shattering into several 'Cosmic Bricks' that fall onto the Earth. With these blocks containing immense power, Doctor Doom gets together a band of villains to make the "Doom Ray of Doom". However, S.H.I.E.L.D. director Nick Fury calls upon the superheroes of the Marvel Universe to retrieve these blocks before they get captured by other villains such as Loki and Magneto.[8][9]
Following the gameplay style of past Lego titles, players will be able to control approximately 150 characters from the Marvel Universe, each with their own unique abilities.[10][11] For example, Spider-Man can swing on his webs and use his spider sense while the Hulk, who is larger than the standard minifigures, can throw large objects, as well as shrink down into Bruce Banner to access computers.[12][13] It has been confirmed that Galactus will be the main antagonist in the game.[14] According to game director, Arthur Parsons, and producer, Phil Ring, one of the main settings of Lego Marvel Super Heroes is a Lego version of New York City.[15] In addition, a Lego version of Asgard was created.[9]
The creative team has also incorporated Marvel Comics co-creator Stan Lee in the game. He is a part of missions called "Stan Lee in Peril", similar to "Citizen in Peril" missions from previous games. He is also a playable character, and has several of the other characters' abilities (such as Spider-Man's webbing, a combination of Human Torch's heat vision and Cyclops's optic blast, Mr. Fantastic's ability to grapple, an adamantiumskeleton when all health is depleted, and the ability to transform into a Hulk-like version of Lee).
Players can also explore the Marvel version of New York City by entering buildings. Every building will have their own storyline when walked into and will be narrated by Deadpool.[11]
Players will start off as Iron Man and Hulk in the story mode campaign, fighting Sandman and Abomination in the Grand Central Station. Players will be able to unlock several major characters, such as Wolverine and Captain America, by just beating each level of the game. Players can also get supporting characters such as H.E.R.B.I.E and Aunt May as playable. Most of the characters can be unlocked by locating them around the Lego version of New York City with each having its own individual side quest. Several characters will have different costumes and alternate versions. A few characters can transform such as Spider-man turning into as Peter Parker. There are characters and costumes that are only available for those who pre-ordered the game such Dark Phoenix and Winter Soldier. An Asgard pack DLC is also available for download with Odin and Jane Foster included.
Playable Characters

A-Bomb[16]a
Abomination[17]
Absorbing Man[18]
Acolyte[19]
A.I.M. Agent
Aldrich Killian
Ant-Man[20]
Archangel[2]
Arnim Zola[19]
Aunt May[18]c
Beast[21]c
Beetle[22]
Beta Ray Bill[16]a
Black Bolt[20]
Black Cat
Black Panther[22]
Black Widow[13]c
Blade
Blob[21]
Bullseye[23]
Captain America[13]c
Captain Britain[19]
Carnage[24]
Colossus[21]
Cyclops[22]c
Damage Control Worker
Daredevil[19]c
Deadpool[21]c
Destroyer[9]
Doctor Doom[21]c
Doctor Octopus[22]c
Doctor Strange[11]
Doombot
Dormammu
Drax the Destroyer[20]
Elektra[21]
Electro[24]
Emma Frost[24]
Extremis Soldier
Falcon[16]a
Fandral[18]b
Frost Giant[9]
Galactus[13]
Gambit[21]
Gamora[22]
Ghost Rider[19]
Green Goblin[21]c
Groot[20]
Gwen Stacy[22]c
Havok[18]
Hawkeye[13]c
Heimdall[25]
H.E.R.B.I.E.[22]
Hogun[18]b
Howard the Duck[21]
Hulk[13]c
Human Torch[10]c
HYDRA Agent[19]
Iceman[22]c
Invisible Woman[22]c
Iron Fist[26]
Iron Man[13]c
Iron Patriotc
J. Jonah Jameson[19]c
Jane Foster[18]b
Jean Grey[21]c
Juggernaut[21]c
Kingpin[21]
Kingpin's Henchman
Kraven the Hunter[24]
Kurse[18]
Lady Deathstrike[27]
Laufey
Leader[22]
Lizard[28]
Loki[13]c
Magneto[29]c
Malekith the Accursed[28]
Maria Hill[30]c
Mandarin
Mary Jane Watsonc
Mastermind
Mr. Fantastic[22]c
MODOK[23]
Moon Knight[18]
Ms. Marvel[31]
Mysterio[2]
Mystique[19]c
Nick Fury[13]c
Nightmare[18]
Nova[22]
Odin[18]b
Phil Coulson[9]c
Polaris[18]
Power Man[26]
Professor Xavier[19]
Psylocke[32]
Punisher[21]c
Pyro[18]c
Red Hulk[19]
Red Skull[22]
Rescuec
Rhino[21]
Rocket Raccoon[2]
Ronan the Accuser
Roxxon Guard[11]
Sabretooth[33]c
Sandman[17]c
Sandman's Goon
Sentinel[34]
She-Hulk[35]
S.H.I.E.L.D Agent
Shocker[26]
Sif[18]b
Silver Surfer[8]
Silver Samurai[21]
Spider-Man[13]c
Spider-Woman[11]
Squirrel Girl[21]
Stan Lee[21]c
Star-Lord[36]c
Statue of Liberty
Storm[21]c
Super-Skrull[19]
Symbiote Scientist
Taskmaster[18]
Thanos[16]a
Thing[22]c
Thor[13]c
Toad
Union Jack[24]
Venom[10]
Viper[11]
Volstagg[18]b
Vulture[21]
War Machine[21]c
Wasp
Whiplash[24]
Winter Soldier[37]a
Wizard[22]
Wolverine[13]
Far Cry 3: Blood Dragon



Far Cry 3: Blood Dragon is a first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft. It is a stand-alone expansion to the 2012 video game Far Cry 3 and the 8th overall installment in the franchise. The game, a satire of 1980s action films, takes place on a retro-futuristic open world island crawling with evil, with players assuming the action role of eye-patched cyborg protagonist Sergeant Rex Power Colt. The game was released on April 30, 2013, for PlayStation 3 via the PlayStation Network and on May 1, 2013, for Microsoft Windowsand for Xbox 360 via Xbox Live Arcade. The game received generally positive reviews from professional critics on release.
Far Cry 3: Blood Dragon is set in a dystopian 2007. Players control a 'Mark IV Cyber Commando' named Sergeant Rex Power Colt (voiced byMichael Biehn). Ubisoft describes the game as "an 80s VHS vision of the future" where the player must "get the girl, kill the bad guys, and save the world". The game's villain is Colonel Sloan, who commands the Omega Force, a cyborg army.
Blood Dragon is a stand-alone expansion of Far Cry 3, meaning players do not need the original copy of Far Cry 3 to play Far Cry 3: Blood Dragon. Gameplay, though akin to Far Cry 3, using the same engine and general mechanics, is streamlined to provide a more linear experience. The skill tree, instead of a chosen path down three "ways of the animal", is replaced with a simpler leveling system that automatically unlocks benefits. The crafting is removed completely.
The gameplay is open world, first-person shooter, with the same vehicles from Far Cry 3. The player will find themselves using high powered explosives, heavily modified firearms, and a large knife in order to kill their way through the main missions. Side missions involve liberating garrisons, killing rare animals, and saving Nerds. Stealth is rewarded with extra Cyber Points, the equivalent of Experience Points. The game also includes a plethora of hidden collectibles which, when found, unlock helpful rewards to assist with play.
The game is set in a fictional 2007, where the world is suffering the aftermath of a nuclear war between the United States and Russia. Rex is an American cybernetic super-soldier. He and another American cyber-soldier named Spider travel to an unnamed island to investigate Colonel Sloan, an elite agent who has gone rogue. Upon confronting Sloan, he reveals his treachery, kills Spider, and knocks out Rex.
Rex is awoken by Sloan's Canadian assistant Dr. Darling, who, disillusioned with his goals, betrays him. Rex teams up with Dr. Darling to overthrow Sloan's plan to revert the world to a prehistoric-like state with his rockets, armed with the blood of the "blood dragons" that roam the island.
After liberating bases, saving scientists, and killing animals, Rex fights Sloan's assistant Dr. Carlyle, who has used the blood of blood dragons to turn humans into zombie-like creatures called "the running dead". After Rex fights Dr. Carlyle's cyber soldiers and blood dragons, Dr. Carlyle is killed by his own AI, who had been mistreated and acted out of revenge.
Rex then goes into a parallel dimension, where he fights legions of Colonel Sloan's running dead. Upon defeating them and "testing his might," Rex gets the Killstar, an arm-mounted laser gun that gives Rex the power necessary to defeat Sloan, at the cost of his own vitality. Following a training montage, Rex and Dr. Darling have sex, culminating in Darling's abduction the next morning. Rex then makes an assault on Sloan's base with the assistance of the Killstar and later, a Titanium Plated Cyber-Dragon.
Rex confronts Sloan who, having programmed Rex, prevents Rex from attacking him. However, Dr. Darling's and Spider's memories remind Rex of his humanity despite his cybernetic nature. With renewed strength, Rex impales Sloan with his robotic hand and fires the Killstar, killing Sloan. Dr. Darling appears immediately after, informing Rex of his success in stopping Sloan's plans, then proceeds to destroy the base. They embrace while looking on at the destruction, only for Darling to focus on the camera with a sinister gaze.
On March 6, 2013, Far Cry 3: Blood Dragon was found on a Brazilian ratings site. Xbox Live Arcade artwork was found, as well.[3] The idea of a new Far Cry title had credibility, as lead writer Jeffrey Yohalem said, "I'm working on something now that will be surprising, I think, when it's announced. But it definitely is a 'strike while the iron's hot' thing, and we'll see."[4] More evidence was seen on March 27, 2013, when Xbox Live achievements were found for the game. The fact that they totaled 400G suggested that the title would be standalone on the Xbox Live Arcade, as this is the standard number. On April 1, 2013, Ubisoft released a teaser video and website for Far Cry 3: Blood Dragon, leading many to believe that it was an April Fools' Day joke.[5] Suspicions that the game was real were further confirmed when retro electronica group Power Glove uploaded music from the soundtrack to music hosting website SoundCloud,[6] and in-game screenshots were leaked.
The virtual box art cover for the game was designed by James White, who had previously created artwork for the film Drive.[7] According to creative director Dean Evans, the script was largely written using a BBC Micro.[8]
The game was leaked on April 7, 2013, due to an exploit in Ubisoft's digital distribution service, Uplay.[9] This led to the service being closed until the exploit was fixed. On April 8, 2013, the game was listed on the Xbox Live Marketplace with a release date of May 1.[10] A few days later Ubisoft officially confirmed the game's release with a new trailer, confirming that the game would be released on Xbox Live Arcade, PlayStation Network, and Microsoft Windows on May 1.[11] The trailer was animated in a 1980s style, including all the tropes of poor voice acting and imperfections designed to make the video look like a VHS tape.[12] This trailer revealed Michael Biehn as the voice actor for the hero, Sgt. Rex Power Colt.[13] A live action video was released on April 16, 2013, titled Blood Dragon: The Cyber War.[14] It was produced by Corridor Digital and introduces the "Apocalypse's Apocalypse," featuring cyborgs as a threat to the world.[15]

6/11/13

Assassin's Creed IV: Black Flag


Assassin's Creed IV: Black Flag is an upcoming historical action-adventure open world video game being developed by Ubisoft Montreal and published by Ubisoft.[2] It is the sixth major installment in the Assassin's Creed series, a sequel to 2012's Assassin's Creed III modern story and a prequel to its historical storyline.
It is scheduled for an October 29, 2013 release in North America, an October 31, 2013 release for Australia, a European release on November 1, 2013 and a Japanese release on November 28, 2013.[9] It will be available for PlayStation 3, Wii U, and the Xbox 360. PlayStation 4 and Xbox Oneversions are also in development, and the game has been announced as a launch title for both consoles.[10][11] A Microsoft Windows version was announced for release on October 29, 2013 but has since been delayed "a few weeks".[12]
The game will feature three main cities; Havana, Kingston, and Nassau, which reside under Spanish, British and pirate influence, respectively.[2]The game will also feature 50 other 'unique' locations to explore, with a 60/40 balance between land and naval exploration.[4] Assassin's Creed IVwill have a more open world feel, with missions similar to those found in Assassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act.[2][14][15][16] The player will encounter jungles, forts, ruins and small villages and the world is being built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion.[4][13] In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, andharpoon in the water.[4]
A new aspect in the game is the ship the player will captain, Jackdaw. The Jackdaw will be upgradeable throughout the game, as well as having easy access to the ship when needed.[14] In addition, a new underwater component is being added.[2] The player will also have access to aspyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find or high points to reach for synchronization.[2] An updated form of the recruit system introduced in Assassin's Creed: Brotherhood will also return,[2] allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, and can be promoted to captain acquired ships, they cannot assist you in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.[17]
In the present day, at the Abstergo Entertainment — a subsidiary of Abstergo Industries — offices in Montreal, Quebec, players will engage in modern day pirating through the exploring of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, will be present, that will uncover secrets about Abstergo.[18]
Multiplayer has been confirmed to return, with new settings and game modes, though it will only be land-based.[2]
Characters
The main character of the game will be Edward Kenway (Matt Ryan),[19] a British privateer-turned-pirate and eventual member of the Assassin Order; father of Haytham Kenway, and grandfather of Ratonhnhaké:ton, the two playable characters of Assassin's Creed III. Real-life individuals that will be encountered include the pirates Edward "Blackbeard" Thatch[note 1][20] (Mark Bonnar),[19] Benjamin Hornigold,[2] Anne Bonny,[2] Jack Rackham[2] and Charles Vane[2] (Ralph Ineson).[19]
Plot
As is the case in previous games in the Assassin's Creed series, the story is divided into two intertwined halves, with one in the present day, one in a historical setting, and the events of each influencing the other. Although the present-day story had previously established that an Animus was required to view one's ancestors memories, the ending of Assassin's Creed III implies that Desmond's genetic memories have now been uploaded on to 'the cloud'.[13] As such, the player's character is hired by Abstergo Entertainment to investigate a pivotal movement in Desmond's ancestry; the Assassin Edward Kenway.[21] A notorious pirate and privateer operating during the Golden Age of Piracy, Kenway's story is set in the Caribbean, and mixes open-ended ship-based exploration with combat and land-based adventures on a number of Caribbean islands, as well as parts of southern Florida.[22][23][24]
In early February 2013, during its quarterly financial call to investors, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game, due for release some time before April 2014, would feature a new hero, time period, and development team.[25] On February 28, 2013, Ubisoft posted their first promotional picture and cover for their next Assassin's Creed game, following leaked marketing material days before.[26] It announced the title of the game as Assassin's Creed IV: Black Flag and featured an unnamed character holding a flintlock and a sword with a black flag in the back ground containing the Assassin's symbol with a skull.[26] A reported glitch on the official Assassin's Creed IV website suggested the game will release on next-gen consoles and October 29 as the release date,[27] which was confirmed by the first trailer for the game, released on March 4, 2013 (originally leaked on March 2, 2013, but was quickly pulled by Ubisoft).[4][28][29]
Assassin's Creed IV: Black Flag was announced with a cinematic trailer on March 4, 2013.[28] Development began in mid-2011 at Ubisoft Montreal by a separate team from the one on Assassin's Creed III, with additional work done by Ubisoft Annecy, Bucharest, Kiev, Montpellier, Montreal, Quebec, Singapore and Sofia.[2]
Lead content manager Carsten Myhill stressed away the sentiment that the sequel should have been a spin-off in the same vein as Assassin's Creed: Brotherhood or Assassin's Creed: Revelations, given the ostensible similarities with Assassin's Creed III. He stated "The whole feeling of the game is completely fresh and new. It will feel very different to Assassin's Creed III. I think it completely warrants the Assassin's Creed IV moniker, not only with the new name and setting, but the attitude and the tone of the experience."[30] Assassin's Creed IV is the first main series numbered title to carry a subtitle, a decision which Myhill says was made to clearly distinguish the pirate theme from the rest of the franchise.[30]
By utilizing the AnvilNext engine, the development team is able to work with one engine for both the next-gen and current-gen versions of the game, as the AnvilNext engine was designed with next-gen capabilities in mind, while still working on current-gen systems.[4] In addition, each system will have their own intricacies and feature sets, with support for the different controllers and utilizing features specific to each console.[4] The PC version will support Nvidia's TXAA.[31]
Assassin's Creed IV: Black Flag will be released for PlayStation 3, Xbox 360 and Wii U on October 29 in the U.S., October 31 in Australia, November 1 in Europe and November 28, 2013 in Japan.[5][8][9] It was announced on March 1, 2013 that the game will also come to the PlayStation 4, and on May 21 that it will release on the Xbox One.[6] Both versions will be launch titles, with the PlayStation 4 version releasing on November 15 and November 29, 2013 in North America and Europe, respectively, and November 22, 2013 worldwide for Xbox One.[10][11] Ubisoft will once again partner with Sony to bring exclusive content to the PlayStation 3 and PlayStation 4 versions of the game,[32] which will feature the protagonist of Assassin's Creed III: Liberation, Aveline de Grandpré, in three missions. The Aveline content, which will be written by Liberation writer Jill Murray, picks up after the conclusion of her story in Liberation.[33] On June 21, 2013 it was announced that the Microsoft Windows version had been delayed "a few weeks".[12]
GRAND THEFT AUTO V




General:
Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
The city features cracked roads, graffiti, shopfronts and billboards. Every shopfront in the game is unique.
Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
Destructible environments have been upped in this game which means that you can use them to your advantage in missions; you can use: gas cylinders, motor cars, fuel tanks and more.
Animals yelp when hit by a vehicle.
Neon signs actually have a buzzing noise.
Helicopter wreckage can be found from high above in the sky.
Although map is open from the start, it still has a huge element of discovery.
Grove Street will be making a return.
GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.
Normal walking is quite slow.
The weather system is different, featuring virtual sunrays.
Water physics are fantastic, featuring realistic waves that foam back and forth.
The framerate is consistent and there seems to be no stuttering when switching between characters to complete a mission.



Characters:
Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
Your character's health regenrates to 50% only.
Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
Simeon's dealership has quite a lot of high-end vehicles which Franklin can use immediately.
One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
Chop belongs to Lamar, not Franklin.
Chop can distract enemies, giving an advantage against them.
Each protagonist has a very distinctive walk and feel to them.
Main characters and NPC have thousands of custom animations.



Weapons:
The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the D-pad will cycle between additional individual weapons.
The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted. It's estimated that players can hold about 14 weapons.
You can throw weapons to the other protagonists.
Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
Miniguns destroy vehicle almost instantly.
The ability to fire whilst prone and rolling around returns from Max Payne 3 at a mission with Trevor.
There are Ammu-Nation stores which are open at night.
Players can have a shooting scope of 360 degrees so that they can strategically decide what they need to do.
You can adjust the power, rate of fire and gauge levels of the weapons.
AI constantly changes their position to get a better shot at you.



Vehicles:
There are four different in-vehicle views in addition to cinematic mode. However the cockpit view will not be included.
Trains are drivable.
if a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
You can turn a car's engine on and off.
Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
Drivers flip you off after collisions.
Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
Engine realism such as engine stuttering and black smoke shooting out was noted.
Car explosions and aftermath much more realistic than IV's.
Hearses are NOT good for escaping cops.
For racing, Rockstar has relied on Midnight Club: Los Angeles's gameplay mechanics for the driving in V.



Missions:
There are various ways to tackle a one mission objective.
When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
"Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
"Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
One of the missions shown involved breaking the target out of the FIB building.
If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.
There are mission checkpoints.
Every single mission is replayable like The Ballad of Gay Tony.

2/11/13

Hitman: Absolution


Hitman: Absolution is an action-adventure stealth video game developed by Danish video game development company IO Interactive and published by Square Enix.[1] It is the fifth entry in the Hitman game series, and runs on IO Interactive's proprietary Glacier 2 game engine. Before release, the developers stated that Absolution would be easier to play and more accessible, while still retaining hardcore aspects of the franchise.[3] The game was released on 20 November 2012, which is in the 47th week of the year (in reference to the protagonist, Agent 47).
The game takes place primarily in the United States, mainly around the city of Chicago, Illinois, and a fictional town called Hope in South Dakota.[4] This game introduces an online option to the series, where players can create their own missions for other players to complete.[5] In addition, the game features "instinct mode" which allows 47 to predict enemy patrol routes, much like the "sonar vision" that was featured in Tom Clancy's Splinter Cell: Conviction.[6]
In the aftermath of Hitman: Blood Money, Diana Burnwood, Agent 47's handler with the International Contract Agency, suddenly goes rogue, carrying out a catastrophic sabotage that includes publicly exposing the Agency. The Agency reforms under agent Benjamin Travis; Travis assigns 47 to kill Diana and bring Victoria, a teenage girl in her care, to the Agency. Shooting and wounding Diana in her home in Chicago, 47, rather than executing her, comforts the seemingly dying Diana, who gives him a letter and asks him to keep Victoria safe from the Agency.[7]
47 hides Victoria at a Catholic orphanage, somewhere in Chicago and contacts an informant named Birdie, who asks him to kill a wealthy gangster nicknamed "The King of Chinatown". After eliminating him, 47 meets with Birdie, who briefs him about Blake Dexter, the CEO of Dexter Industries, who may have more information on Victoria. As payment, 47 is forced to give his Silverballers to Birdie. 47 learns that Dexter is in the "Terminus" hotel and after evading Dexter's henchmen, eavesdroppes on him. 47 learns from Dexter's conversation with his secretary Layla that he plans to kidnap and auction Victoria to the highest bidder. 47 attempts to strangle with a wire Sanchez, Dexter's enormous bodyguard, who proceeds to knock 47 unconscious. Framed by Dexter for the murder of an innocent maid, 47 escapes the hotel that was set on fire because of Dexter and evades the police. 47 contacts Birdie, who tells him to go to a local strip club and kill the owner Dom Osmond, who works as an informant for Blake Dexter, so that he can protect Victoria. 47 kills Osmond and learns from a phone message in his office that Birdie is being hunted by Edward Wade - a psychopathic mercenary, who is a close friend of Dexter and is under his employ. Despite killing henchmen that were looking for Birdie, Birdie still sells Victoria's location to Wade so that he can save his life. 47 reaches Victoria and learns that Victoria has a necklace, which if she doesn't wear she will become physically weak. Wade and his henchmen raid the orphanage and massacre most of the staff. 47 is forced to pick up fuse boxes that are scattered across the orphanage, since the elevator to the basement breaks down. After evading the henchmen, 47 installs the fuse boxes and starts the elevator. Victoria is kidnapped by Wade, who has a nun, who knew 47, killed. 47 manages to shoot Wade, but Victoria is kidnapped and taken hostage by Lenny, Dexter's son. 47 interrogates Wade about Victoria's location, which is Hope, South Dakota. 47 then leaves Wade to die of his injuries and goes to Hope. Meanwhile, Birdie approaches Dexter, offering to broker the ransom of Victoria back to the agency, but he is rejected. In anger, Birdie secretly provides information about 47's location to the Agency, and information about Dexter to 47, hoping to profit off the situation. In Hope, 47 retrieves his Silverballers when Birdie gives him the location at a gun store. Later, 47 kills Lenny's gang, then interrogates Lenny, and subsequently disposes of him. Learning from Lenny that Victoria is at Dexter Industries HQ, 47 infiltrates the facility and destroys their research data on the girl while assassinating its head scientists, and discovers that Victoria is in fact a genetically engineered clone, bred to be a top-class assassin like him, however her fighting skills are only possible when she wears her necklace. 47 kills Sanchez in an underground cage fight after learning from him Victoria was taken back to Hope. Recuperating at a hotel, 47 survives an ICA attack lead by the elite, nuns in leather outfit, all female hit team "The Saints" and kills them.
Infiltrating Hope Courthouse Jail, 47 reaches Victoria but is subdued by the corrupt local sheriff Clive Skurky, who is working with Dexter. The ICA, led by Travis, takes over the town in an attempt to get Victoria back and kill 47, but she is nowhere to be found, while 47 escapes the prison and evades the ICA. He then confronts a wounded Skurky in a church, demanding Victoria's location, to which Skurky ends up telling 47 she is at Blackwater Park, then dies from his wounds. Travis pays a ransom of Ten million dollars for Victoria, but Dexter doesn't keep his side of the bargain and keeps both Victoria and the money. 47 arrives at Dexter's penthouse and kills Dexter's assistant, Layla. Dexter, unbeknownst that Layla has been killed, plans to destroy the hotel's roof if she didn't meet him there within five minutes. As Dexter is about to leave the hotel with Victoria and the money by helicopter, 47 mortally wounds him. 47 saves Victoria, while Dexter, with his dying words, apologizes to his son, Lenny and asks for his money. Victoria, who is disgusted by Dexter's words, opens the briefcase containing the ransom and throws the money onto his dying body. 47 and Victoria then leave the hotel.
47 learns from the letter Diana gave to him, that Travis created Victoria without the Agency's knowledge; in the letter she also requests that 47 kill Travis to protect Victoria. Pursuing him to England, 47 finds the ICA exhuming the Burnwood family graves, believing Diana's death to have been faked. After killing Travis' assistant Jade and then his personal guards, 47 corners Travis, who asks him if Diana is dead, but he refuses to answer him and kills Travis.[8] During a closing cutscene, 47 watches Diana and Victoria from afar, before a message from Diana welcomes him back to the Agency, revealing that the shot 47 fired at her was non-lethal. Victoria also considers disposing of her necklace to prevent her from hurting anyone, with Diana telling her to do what she has to. Another cutscene then shows Birdie offering information on 47 to Cosmo Faulkner, a detective investigating his case.
Though plans to continue the Hitman franchise were first announced in 2007,[12] it was not until May 2009 that Eidos confirmed the game was in development.[13] Certain plot details for the game were rumored in 2009, stating that the game's story would lead Agent 47 to a low point from which he would have to rebuild himself.[14] On 20 April 2011, Square Enix filed the trademark for the name Hitman: Absolution in Europe, leading sites to speculate that it would be the name of the fifth Hitman game.[15] On 6 May 2011, a teaser trailer was released, confirming the title Hitman: Absolution. The trailer briefly showed Agent 47 attaching a suppressor and a rattlesnake coiled around his signature Silverballer pistol.[16] It has been reported the game will be a "familiar and yet significantly different experience from other Hitman games."[17] On 9 October 2011, a full gameplay trailer entitled "Run for Your Life" was released.[18]
Infamous 2


Infamous 2 (stylized as inFAMOUS 2), is a 2011 action-adventure video game for the PlayStation 3 video game console developed by Sucker Punch Productions and published by Sony Computer Entertainment. Announced on June 4, 2010,[3] it is the sequel to the 2009 video gameInfamous.
Infamous 2 takes place in a modern-day world where people with super human abilities, called Conduits, exist—created by a device called the Ray Sphere. The Ray Sphere unlocks these abilities in rare humans who possess the Conduit gene by siphoning away the energy of regular humans, killing them. The first such event granted electric-based abilities to Cole MacGrath, but devastated his home of Empire City. The event is part of a scheme instigated by Kessler, revealed to be Cole from an alternate future where a creature known only as the Beast has ravaged the world. Kessler fled the Beast with his family and they died as a result, forcing Kessler to use his newest power to go back in time and better prepare the Cole of the present. Clandestine organizations attempt to create and use Conduits for their own purposes and see Cole as one of the most powerful, attempting to gain his aid or eliminate him.
In the month following the events of Infamous, Cole (Eric Ladin) prepares to face the Beast, an entity of untold power whose coming was foretold by Kessler. Cole and his friend Zeke (Caleb Moody) meet with NSA agent Lucy Kuo (Dawn Olivieri) who tells them she can lead them to Dr. Sebastian Wolfe (Michael Ensign), a scientist who worked on the development of the Ray Sphere which granted Cole his powers, and who claims he can make Cole even stronger. As they are about to leave, they are confronted by the Beast. Cole fights the Beast but proves to be no match and is severely weakened as a result. Cole, Zeke and Kuo escape to New Marais to find Wolfe while the Beast pursues them, completely wiping out Empire City and destroying everything in its path.
In New Marais, they find the city under the control of wealthy industrialist Joseph Bertrand III (Graham McTavish) and his anti-conduit militia. Aware of Cole's arrival and abilities, Bertrand wages a propaganda campaign against him. Before Cole can meet Wolfe, his lab is destroyed, spreading Blast Shards across the city. Wolfe survives the explosion and explains to Cole that by finding and absorbing the power of the Blast Cores he can boost his powers to a point where he can activate the RFI (Ray Field Inhibitor) which would allow him to weaken the Beast. Wolfe is captured by the Militia and a rescue attempt fails, resulting in Wolfe's death and Kuo's capture. Cole and Zeke meet two new allies: Laroche, leader of an anti-militia resistance group, and Nix (Nika Futterman), a Conduit who dwells in the swamp. Together they locate Kuo trapped in a facility where she has been infused with ice-based abilities. Cole frees her but inadvertently unleashes an army of mercenaries also imbued with ice-powers.
Cole and his allies attack Bertrand's operations before eventually learning that Bertrand is himself a Conduit, able to transform into a building-sized monster (that Cole calls a "fifty foot maggot") and convert humans into monstrosities. In the past, he had used a Ray Sphere to gain abilities, believing himself destined for greatness. The activated Ray Sphere kills many but also grants Nix her abilities. Disgusted by the powers he receives and now believing Conduits to be evil, he attempts to incite a Conduit genocide using the power of the Conduit mercenaries he helped develop to instill fear in the populace. Meanwhile he uses his monsters to justify the protection of his militia to New Marais. Cole and his allies eventually coax Bertrand into again transforming, where he loses self-control. Cole is able to kill Bertrand, ending his plan.
During this time, the Beast has arrived in New Marais. While on recon Cole encounters John White (Phil LaMarr), an NSA agent who had seemingly died in a Ray Sphere explosion in Empire City. John reveals himself as the Beast. He shows Cole that a plague, created when the Ray Sphere was first activated in Empire City to empower Cole, has been spreading across the country. The plague is killing humans but Conduits are immune once their powers have been activated, and John is using his powers to find and empower potential Conduits, sparing them at the cost of countless human lives each time. Believing humanity is lost, John implores Cole to help him find and convert the Conduits so that some may survive. After finding all of the Blast Cores, Cole prepares to activate the RFI. However, he learns that the device will not just weaken the Beast but kill all Conduits, but it could also nullify the Ray Sphere radiation, ending the plague. The story diverges from this point dependent on whether the player chooses to activate the RFI, sacrificing Cole and thousands of Conduits but saving millions of humans, including Zeke who has contracted the plague, or work with the Beast to save the Conduits while the rest of humanity will perish.
If Cole chooses to save humanity, Kuo leaves to join the Beast. While Cole and Zeke attempt to fully charge the RFI, the Beast begins his attack. Laroche and many of his men die in the battle and Cole is forced to fight Kuo. Nix sacrifices her life to weaken the Beast and give Cole more time. Cole gets the RFI fully charged, but before he activates it, he engages the Beast one more time and triumphs over it. Kuo apologizes to Cole, admitting she joined the Beast out of fear of dying. Cole replies that he is scared too, but he is ready. Cole then activates the RFI, unleashing a wave of energy throughout the entire world. In the aftermath, the plague is wiped out and humanity is saved, but the Conduits, even non-activated ones carrying the Conduit gene, perish on the spot. Aware of Cole's actions, the people of New Marais revere him as "The Patron Saint of New Marais". Zeke takes Cole's body offshore in a boat to bid him farewell in private, positing that Conduits are no different than humans, as there was no one who had more humanity than Cole MacGrath. The scene ends with a lightning bolt striking the sea in the distance.
If Cole chooses to work with the Beast to save the Conduits, Nix refuses to work with them, steals the RFI and leaves. Kuo gives chase while Cole and the Beast rampage through New Marais in pursuit. Nix attempts to use the RFI to stop them, not wanting everyone to be Conduits and make her less special. Cole is forced to kill her. Zeke confronts Cole and is also killed. Cole then destroys the RFI. The Beast states that he can no longer continue, having grown weary of the killing. Cole is initially angry at having sacrificed so much in vain but the Beast grants Cole all of his power before allowing himself to die. In the aftermath, Cole and Kuo begin activating Conduits at the expense of humanity. The scene ends as Cole realizes that he was originally granted powers to defeat the Beast, yet he became the very thing he was originally sent to destroy.
Gaming journals reported the likelihood of a sequel to Infamous due to a Twitter post made by actor David Sullivan reporting on auditioning for the role of Cole in the game's sequel.[4] In April 2010 it was reported that Sony had purchased the domain name 'infamousthegame.com', increasing speculation that a sequel was in development.[5] The game was unveiled when Game Informerreleased the cover for their July 2010 issue which features a preview of the game.[6]
The design of the main character, Cole, initially underwent many changes, to the extent of making him look like a different character.[7][8]However, after being "taken aback by the uproar of fan support for the original Cole,"[9] Sucker Punch combined elements of the original with the new design.[9] Some of Cole's clothing was changed to suit the new setting of the game. Eric Ladin was also brought in to replace Jason Cottle as the voice of Cole because Sucker Punch felt that they needed someone who could perform Cole's physical reactions as well as his voice to improve the use of their new motion capture technology.[9][10]
The cutscenes have been improved with motion capture technology to create a more cinematic experience. The stylized comic-like cut scenes from the first carried over into the sequel, though they were reserved for bigger moments in the game.[7]
In addition to the cut scenes, the popular moral element that was introduced in the original also transferred over to the sequel, but with a higher emphasis on overall route of the game, whereas in the original the moral factor only influenced minor results in the game, but ultimately led to the same final boss, with a different epilogue. As seen, the moral element will influence Cole's shirt, pants, and power color, with the classic hero blue and villain red returning. It will also influence Cole's skin condition, with heroic choices clearing his complexion and removing the scar on his face almost completely, whereas villainous choices will exaggerate his facial scars and cover his skin with tattoos. The karma choices also appear to influence what extra power Cole will begin to develop.
Sucker Punch has worked to improve on the open world aspect of the gameplay. This includes expanding the players' effect on the city in general. In the sequel, phone booths, telephone poles and buildings, can be affected by the way Cole's powers are used. The city's populace will also react in a more realistic manner than in Infamous.[7]
The melee combat in the game has been redesigned from the original, changing the experience to be more smooth and involving. Cole's powers have also been re-imagined to include the use of the ice- and fire- elements. Sucker Punch also insinuated that the players' ethical decisions in the first game may also affect the second, saying that they wouldn't want to "disappoint" fans who may have spent hours earning their reputation, but would also need to factor in if the player had not played the first game.[7]
Sucker Punch was using around 30% of the cell processor by the end of Infamous, and that for Infamous 2, they were "creeping up over 50 and 60%, because [they] know how to put things on to the Cell processor."
On March 1, 2011 Sucker Punch announced a mission creation feature for Infamous 2 that had been in development since 2009. A limited beta for testing this feature was released in April, 2011 and details for signing up for the beta became available on the official Infamous website on March 13.[12]
On October 2011, it announced that PlayStation Move support would cover the whole game, and is part of an update which will come out sometime after Infamous: Festival of Blood is released, along with a new cutscene creator tool for the UGC creator.[13]