20/9/13

Diablo 3


Diablo III is an action role-playing video game developed and published by Blizzard Entertainment. It is the third installment in the Diablo franchiseand was released in the Americas, Europe, South Korea, and Taiwan on May 15, 2012, and Russia on June 7, 2012,[4] for Microsoft Windows andOS X. A console version was released for the PlayStation 3 and Xbox 360 on September 3, 2013.[3] A PlayStation 4 version is planned to be released in 2014.[5]

In the game, players choose one of five character classes—Witch Doctor, Barbarian, Wizard, Monk, or Demon Hunter—and are tasked with defeating the Lord of Darkness, Diablo.

Diablo III set a new record for fastest-selling PC game by selling over 3.5 million copies in the first 24 hours of its release,[6] and was the best selling PC game of 2012, selling more than 12 million copies during the year.[7] It received generally positive reviews from critics, although itsdigital rights management that requires an internet connection at all times was criticized.[8]

As a sequel to Diablo II, new features included an online auction house, which allows players to trade virtual items with in-game gold or real life money, and artisans that can craft materials gathered by the player to create new items. The auction house functionality has proven controversial, with Blizzard expressing concern over its impact on the overall game experience. On September 17, 2013, Blizzard stated both the gold and real-money auction houses will be shut down in March 2014.[9]

Gameplay is similar to that of previous titles in the Diablo franchise. The game is classified as an action adventure game that is played primarily using the mouse to direct the character with supplementary commands provided through the keyboard.

The proprietary engine incorporates Blizzard's custom in-house physics, a change from the original usage ofHavok's physics engine,[11] and features destructible environments with an in-game damage effect. The developers sought to make the game run on a wide range of systems without requiring DirectX 10.[12] Diablo III uses a custom 3D game engine[13] in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series.[12] Enemies utilize the 3D environment as well, in ways such as crawling up the side of a wall from below into the combat area.[14]

As in Diablo II, multiplayer games are possible using Blizzard's Battle.net service,[15] with many of the new features developed for StarCraft II also available in Diablo III.[12] Players are also able to drop in and out of sessions of co-operative play with other players.[16] Unlike its predecessor, Diablo III requires players to be connected to the internet constantly due to their DRM policy, even for single-player games.[17]

An enhanced quest system, a random level generator, and a random encounter generator are used in order to ensure the game provides different experiences when replayed.[18]

Unlike previous iterations, gold can be picked up merely by touching it, or coming within range, adjusted by gear, rather than having to manually pick it up. One of the new features intended to speed gameplay is that health orbs drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the keyboard or mousewheel. Players can still assign specific attacks to mouse buttons.[19]

Skill runes, another new feature, are skill modifiers that are unlocked as the player levels up. Unlike the socketable runes in Diablo II, skill runes are not items but instead provide options for enhancing skills, often completely changing the gameplay of each skill.[20] For example, one skill rune for the Wizard's meteor ability reduces its arcane power cost, while another turns the meteor to ice, causing cold damage rather than fire.

As in Diablo II, Diablo III gives players the choice to make hardcore characters.[21] Players are required to first level up a regular character to level 10 before they have the option to create new Hardcore characters.[22] Hardcore characters cannot be resurrected; instead they become permanently unplayable if they are killed. They also do not have access to the real-world money auction house.[23] Hardcore characters are separately ranked, and they can only form teams with other hardcore characters. After dying, the ghost of a hardcore character can still chat, the name still shows up in rankings, but the character cannot return to the game.[24]

Artisans are NPCs who sell and craft. Two types of artisans can be introduced by completing a quest for each: Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler. The previously announced Mystic Artisan has been pulled, possibly to be released later on.[25] Artisans create items using materials the player can gather by scrapping acquired items and reducing them to their component parts. These materials are used to create items which will have random bonuses. Unlike Diablo II, rare and magic items can be enhanced, not just basic weaponry and armor. Crafting can also be used to train and improve the skills of the artisans rather than create new items. When artisans gain new levels, their shop reflects their higher skill level. The process of salvaging items into materials also makes inventory management easier. Blizzard stated that this crafting system was designed so that it would not slow down the pace of the game.[26]

Followers are NPC allies that can accompany the player throughout the game world. There are three followers in Diablo III: Kormac the Templar, Lyndon the Scoundrel and Eirena the Enchantress, who each possess their own skills and background.[27] As followers fight alongside the player, they gain new experience, skills, and equipment as they level up. Only one follower accompanies the player at a time, creating a gameplay strategy decision. Originally, followers were only going to appear in Normal mode, however Jay Wilson stated at BlizzCon 2011 that followers would continue to be usable in later difficulty levels.[28] Followers do not appear in co-op games.

On August 1, 2011, it was reported that Diablo III would feature two types of auction houses; one where players spend in-game gold and another where players can buy or sell virtual items for real-world money.[29] The real-money auction house is not available in Hardcore mode.[30]

Prior to release Blizzard stated that nearly everything that drops on the ground, including gold, can be traded with other players either directly or through the auction house system. Aside from certain bound on account items, such as the Staff of Herding needed to access the Whimsyshire easter egg, Blizzard stated there would be very few items that would be bound to a particular character and therefore un-tradable.[30]

In order to get rated in South Korea, Blizzard had to remove the real-money auction house from the Korean release of the game as the auction house violated Korean anti-gambling laws.[31]

In the gold-based auction house, a flat fee of 15 percent is taken from the final sale price of an auction. The real-money auction house fees are US$1, €1 or £1 (or equivalent) for equipment (weapons and armor) and 15 percent fee for commodity auctions, which include items like crafting materials, blacksmith and jewel crafting plans, and gold exchange. There is an additional 15 percent "cashing-out" fee from proceeds gained selling items in the real-money auction house.[32]

While the gold-based auction house is available to any player regardless of which region they play in, the real-money auction is restricted to players on their home region. If they use the global play function to play in a different region, they will not be able to access the real-money auction house.[33] The real money auction house was opened on June 12, 2012 (June 15 in the Americas).

In March 2013 former Diablo III game director Jay Wilson stated that he felt the existence of the auction houses "really hurt" the game. "I think we would turn it off if we could," Wilson said during his talk. But the problem is "not as easy as that."[34][35][36]

On September 17, 2013, Blizzard stated both the gold and real-money auction houses will be shut down in March 2014.[9]

Player versus player combat (PvP) was added to Diablo III in a limited form with the 1.0.7 patch, in February 2013. The Brawling system provides a simple free for all area where between two and four characters can fight and defeat each other as long as they like, but without any scores or damage being tracked.[37] Players can participate by choosing from their existing characters, with access to all of the gear and skill they have gathered from playing the game in single-player or cooperative mode.

PvP content for Diablo III had been discussed throughout the game's development, but on March 9, 2012, Blizzard announced that PvP had been delayed and would not be included with the game's release.[38] Lead designer Jay Wilson said in a post on Battle.net that the PvP Arena system would arrive in a post-release patch; it would include multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a quick and easy matchmaking system. "We'll also be adding a personal progression system that will reward you for successfully bashing in the other team's skulls", Wilson added.

On December 27, 2012, Blizzard announced that the previously mentioned Team Deathmatch or Arena mode was cancelled, because it did not have enough depth. Instead a simple PvP system would be added for the time being.[39] That PvP mode was initially named Dueling, and was renamed to Brawling before release.[40] Although the PvP systems initially outlined were not released, Blizzard stated that they will add other full-featured PvP systems in a future free content patch. In a May 2013 interview, Diablo III developer Wyatt Cheng stated that the development team was looking to see how the Brawling PvP evolves, while they "continue to work on figuring out something more objective-based."[41]

There are five available character classes.[42][43] In the previous two games, each class had a fixed gender, but in Diablo III players may choose the gender they would like to play.[14] A sixth class is confirmed to be introduced in the Reaper of Souls expansion.
The Witch Doctor is a new character reminiscent of the Diablo II necromancer but with skills more traditionally associated with shamanism andvoodoo culture. The witch doctor has the ability to summon monsters, cast curses, harvest souls, and hurl poisons and explosives at his enemies. To power spells the Witch Doctor uses Mana, which regenerates slowly.[44]
The Barbarian has a variety of revamped skills at its disposal based on incredible physical prowess. The barbarian is able to whirlwind through crowds, cleave through swarms, leap across crags, crush opponents upon landing, and grapple-snap enemies into melee range. The resource used by the barbarian is fury, which is generated through attacking enemies, getting attacked by enemies, and using certain abilities. Fury is used for certain strong abilities and degenerates over time.[45]
The Wizard is a version of the sorceress from Diablo II or the sorcerer from Diablo. The Wizard's abilities range from shooting lightning, fire and ice at their enemies to slowing time and teleporting past enemies and through walls. Wizards fuel their spells with arcane power, which is a fast regenerating power source.[46]
The Monk is a melee attacker, using martial arts to cripple foes, resist damage, deflect projectiles, attack with blinding speed, and land explosive killing blows. Monk gameplay combines the melee elements of Diablo II's assassin class with the "holy warrior" role of the paladin. Blizzard has stated that the monk is not related in any way to the monk class from the Sierra Entertainment-made Diablo: Hellfire expansion.[47] The monk is fueled by spirit, which has defensive purposes and is slowly generated through attacking, though it does not degenerate.[48]
The Demon Hunter combines elements of Diablo II's amazon and assassin classes. Demon hunters use crossbows as their main weapon and can also throw small bombs at enemies. The demon hunter is fueled by both discipline and hatred: Hatred is a fast regenerating resource that is used for attacks, while discipline is a slow regenerating resource used for defensive abilities.[49]
The Crusader is a new class to be available with the Reaper of Souls expansion. Borrowing elements from Diablo II's Paladin class, the Crusader wears heavy armor and weapons, and is able to cast holy spells to empower itself and its allies while weakening nearby enemies.

The Archivist class was presented on April 1, 2009, following in Blizzard's April Fool's Day joke tradition.[50]

The game takes place in Sanctuary, the dark fantasy world of the Diablo series, twenty years after the events of Diablo II. Deckard Cain and his niece Leah are in Tristram Cathedral investigating ancient texts regarding an ominous prophecy. A mysterious star falling from the sky strikes the Cathedral, creating a deep crater into which Deckard Cain disappears.

The protagonist arrives in the town of New Tristram to investigate the falling star which struck the cathedral, which is now emanating risen dead; the same cathedral that was the setting of Diablo. The protagonist accompanies Leah to the cathedral in order to rescue Cain from the crater into which he fell. After rescuing Cain, the protagonist learns that the only way to the fallen star is to defeat King Leoric, the former ruler of Tristram known now as the 'Skeleton King'. Cain informs the protagonist that Leoric's crown must be recovered to defeat him, and the protagonist searches for Leoric's crown with the aid of Haedrig Eamon, the blacksmith of New Tristram. After recovering the crown, the protagonist defeats Leoric and finds a stranger where the fallen star landed. The stranger's only memory is of a sword that shattered into three pieces as he fell.

The hero recovers the sword pieces from the Khazra Den and the Drowned Temple, opposed by the witch Maghda, leader of the local cult known as the Dark Coven. Maghda, however, recovers the third piece before the protagonist does and attempts to force Cain to repair the sword. Leah, however, kills the cultists with a surge of magical power, forcing Maghda to kill Cain and flee with the stranger. Cain, before dying, repairs the sword and tasks the protagonist with returning it to the stranger, revealing that the sword is angelic in nature. The protagonist pursues Maghda into the bowels of King Leoric's dilapidated torture chambers underneath his manor, rescuing the stranger and returning to him his sword after a violent fight with the Butcher, a powerful demon. The stranger's memories are recovered, and it is revealed that he is the Archangel Tyrael, the Aspect of Justice. Disgusted with his fellow angels' unwillingness to protect humanity from the forces of Hell, Tyrael cast aside his divinity to become a mortal and warn Sanctuary about the arrival of the demon lords Belial (Lord of Lies) and Azmodan (Lord of Sin).

The protagonist, Leah, and Tyrael travel to the city of Caldeum. The protagonist leaves to track down Maghda at Alcarnus as per orders from Cmdr. Ashaera, while Leah and Tyrael search for evidence of Belial in the city sewers. The protagonist heads to Khasim Outpost to try and pass the gate, but a suspicious man tells them to speak with Cpt. Davyd in the Command Post. When the hero walks in, Maghda thinks they were given as a sacrifice to Belial, but the hero cleverly states that the Lord of Lies sent her there as bait. Offended by the insult, Maghda orders the Imperial Guards (Deceiver demons in disguise) to mince the hero. Thankfully, Cpt. Davyd and the Iron Wolves reclaim Khasim Outpost from the serpent demons, and the hero is given access to Alcarnus. After freeing all of the prisoners at Alcarnus, the hero fights Maghda in her lair and destroys her, avenging Cain, then returns to Caldeum where Leah has learned that her mother, Adria (the witch of Tristram from the original game) is still alive. The protagonist aids Leah in rescuing Adria from the city's sewers. Adria reveals that the key to stopping the forces of hell is the Black Soulstone, which can trap the souls of the seven Lords of Hell and destroy them forever. The protagonist resurrects the soul of the traitor Horadrim, Zoltun Kulle, in order to recover the Black Soulstone, who reveals that it is hidden in his archives. After recovering Kulle's body and some of his blood, so that he can open his lair, the protagonist is forced to defeat him after he attempts to take the soulstone for himself. Upon returning to Caldeum, the protagonist finds the city under attack by Belial's forces. Adria and Leah fight their way to the palace with the aid of the protagonist, revealing Belial as having taken the form of the young Emperor of Caldeum to deceive them, and eventually defeat him. Leah traps his soul within the Black Soulstone, freeing Caldeum, after which she receives a vision of the demon lord Azmodan, who is invading Sanctuary from the crater of Mount Arreat (destroyed by Tyrael in Diablo II: Lord of Destruction) in order to retrieve the black soulstone and empower himself, becoming the Prime Evil.

The protagonist travels to Bastion's Keep with Tyrael, Leah and Adria to find it under attack by Azmodan's army. After defeating the demon Ghom, the Lord of Gluttony, the protagonist travels to crater of Mount Arreat to confront Azmodan. Tyrael assists the protagonist in reaching the demonic gate protecting the crater, and destroys it with his sword. The protagonist traverses the depths of Arreat's inner core to destroy the Sin Hearts, which empower Azmodan and his armies. Azmodan's consort Cydaea, the Maiden of Lust, attempts to protect the hearts but is defeated. The protagonist confronts and defeats Azmodan, and Leah seals his soul in the black soulstone. With all seven lords of hell trapped within the stone, Tyrael states that the war will be ended if the stone is destroyed. The protagonist returns to Bastion's Keep, but finds that Adria has betrayed them. Adria reveals she has been serving Diablo from the beginning, and that Leah's father is Leoric's son Aidan, the Dark Wanderer (the Warrior player character from the first game and Diablo's reincarnate body in Diablo II), who was possessed by Diablo. Adria sacrifices Leah and uses the Black Soulstone to resurrect Diablo. Now in possession of all the souls of the Lords of Hell, Diablo becomes the Prime Evil, and begins an assault on the High Heavens.

The protagonist arrives in the High Heavens to find it already under attack. Imperius, the Aspect of Valor, blames the protagonist and Tyrael for their downfall, causing Tyrael to give in to despair. The protagonist meets Itheriel, the Aspect of Fate, who instructs them to rescue Auriel, the Aspect of Hope, from Rakanoth, the Lord of Despair, in the Library of Fate, west of the Gardens of Hope. After rescuing Auriel and returning hope to the forces of Heaven, the protagonist finds Tyrael, who has overcome his despair. Together, they attempt to stop Diablo from reaching the Crystal Arch, the source of power for the forces of Heaven. Diablo is defeated and his physical manifestation destroyed. The Black Soulstone is shown falling from the High Heavens, still intact. After the battle, Tyrael decides to rejoin the High Heavens as the new Aspect of Wisdom, but remains a mortal, dedicated to building a permanent alliance between angels and humans.

Development on Diablo III began in 2001 when Blizzard North was still in operation, and the game was first announced on June 28, 2008, at the Blizzard Worldwide Invitational in Paris, France.[18]The original artistic design differed from that shown at Blizzard Worldwide Invitational 2008 demonstration, and had undergone three revisions before reaching the standards felt necessary by the team behind Diablo III.[citation needed] The game is being planned for a simultaneous release on both Windows and Mac OS X platforms.[18] It was also revealed that the game would require a constant internet connection to play, even for single-player mode.[51]

Diablo III's lead designer is Jay Wilson, a former Relic Entertainment designer credited with work on Warhammer 40,000: Dawn of War and Company of Heroes as well as Blood II: The Chosenfor Monolith Productions. Its lead world designer is Leonard Boyarsky, one of the six co-creators of Fallout.[52]

Bobby Kotick from Activision announced in February 2012 that Diablo III would not launch in the 1st quarter of 2012; a slide show presentation at Activision's quarterly financial report listed the game's launch sometime in Q2 of 2012, and the release date of May 15, 2012, was announced on March 15, 2012.[4]

Δεν υπάρχουν σχόλια:

Δημοσίευση σχολίου