Grand Theft Auto IV
Grand Theft Auto IV is a 2008 open world action-adventure video game, developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 3 and Xbox 360 on 29 April 2008, and for Microsoft Windows on 2 December 2008. It is set in a different fictional universe to previous Grand Theft Auto titles, depicting a separate timeline from its predecessors (known as the "high-definition universe")[2] and set in the fictional Liberty City, based heavily on modern day New York City.[a] The game follows Niko Bellic, a veteran of an unnamed war in Eastern Europe, who comes to the United States in search of someone important, but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, Grand Theft Auto IV is composed of elements from driving games and third-person shooters, and features open world gameplay, in which players can interact with the game world at their leisure. Grand Theft Auto IV also features several onlinemultiplayer modes.
Two expansion packs have been developed for the game, originally released as downloadable content for the Xbox 360 version throughout 2009. Both The Lost and Damned and The Ballad of Gay Tony feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists. The two episodes have been released together for all platforms as a stand-alone game called Grand Theft Auto: Episodes from Liberty City. A bundle that contained both the original Grand Theft Auto IV game and the Episodes from Liberty City was also released, titled Grand Theft Auto IV: The Complete Edition. The 2009 handheld game Grand Theft Auto: Chinatown Wars revisited the Liberty City of Grand Theft Auto IV.
As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated.[3] A major commercial and critical success, it broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, selling an estimated 6 million units worldwide.[4] Grand Theft Auto IV won numerous awards from both gaming and mainstream press, including several recognitions as Game of the Year. As of 2012 the game has sold over 25 million copies.Grand Theft Auto IV is widely regarded by critics as the best game of this generation as well as one of the best games of all time. Game Informereditor Andrew Reiner placed Grand Theft Auto IV on rank 1 on their list of Best Games of this Generation.[5] Empire placed Grand Theft Auto IV16th on their list of 100 Greatest Games of All Time.[6]
Its successor, Grand Theft Auto V, was released on 17 September 2013, and has also received universal critical acclaim.[7]
Gameplay
Quite like its predecessors, Grand Theft Auto IV allows the player to free roam a large open world environment. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IVtakes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make open, non-linear environments that allow players to explore and choose how they wish to play the game. Although completing most of the storyline missions are necessary to progress through the game and unlock certain content and parts of the city, they are not required, as players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities. Some side missions include locating and destroying criminals in the police car database, or participating in street races. The player can also swim, a feature that was introduced in San Andreas, but missing from prior titles.
It is possible to have several active missions running at one time, as some missions run over the course of several days and require the player to wait for further instructions or events. The player can also attempt a variety of optional side missions. Grand Theft Auto IV also contains morality choices at points throughout the game, which alter the storyline appropriately depending on the player's choice. Which of the game's two different endings occurs is determined by one of these choices.
Plot
In Liberty City, Niko Bellic, an Eastern European,[26] arrives to meet his cousin Roman. Niko comes to Liberty City to pursue the American Dream, and to search for the man who betrayed his unit in a war fifteen years prior. After his arrival, however, Niko quickly learns that Roman's tales of riches and luxury were lies concealing struggles with gambling debts and loansharks, and that Roman lives in a dirty apartment rather than a mansion.
Niko defends Roman from his loansharks several times, eventually killing Vlad Glebov, Roman's Russian loanshark. After Vlad's murder, Niko and Roman are kidnapped by members of the Liberty City Bratva on order of Mikhail Faustin and his associate, Dimitri Rascalov. Faustin, not bothered by the murder of Vlad, hires Niko. Niko quickly learns that Faustin is a psychopath when he orders him to kill the son of Kenny Petrović, the most powerful man in the Liberty City Bratva. Dimitri then orders Niko to assassinate Faustin, and when Niko meets with Dimitri to collect on the assassination, Dimitri betrays him.
Immediately afterwards, Niko and Roman are forced to escape to Bohan when their apartment and taxi company are destroyed in arson attacks by Dimitri's men. However, things go poorly in Bohan: one of the drug deals that Niko works on turns out to be a sting and another is busted. After the latter incident, Niko's current girlfriend Michelle then reveals that she works for a government agency and entraps Niko into working for her agency, known only by its cover: United Liberty Paper. Niko kills several known or suspected terrorists for the agency in exchange for the promise of assistance in finding the traitor of his unit.
With the assistance of United Liberty Paper, Niko eventually tracks down the man responsible for his unit's betrayal: Darko Brevic; the player chooses Darko's fate. Having dealt with his past, Niko is summoned by Jimmy Pegorino, who demands one final favour: to help with an extremely lucrative deal on heroin in collusion with Dimitri Rascalov.[24]
The story then features two possible endings depending on the choice made by the player at this point in the game: to strike a Deal with Dimitri or exact Revenge on him. If the player chooses to go through with the Deal, Niko soon finds out that Dimitri took the heroin for himself, which angers Niko. Later, at Roman's wedding, an assassin sent by Dimitri kills Roman with a stray bullet as Niko disarms and kills him. A devastated and vengeful Niko later tracks down Dimitri and Pegorino, witnesses the former kill the latter, before chasing and killing Dimitri.
If the player chooses to extract Revenge, Niko ambushes Dimitri and executes him. In the aftermath, Roman's wedding takes place, but Pegorino, furious after Niko's betrayal, commits a drive-by shooting outside the church. He targets Niko, but ends up killing Niko's girlfriend Kate. Niko soon tracks down, chases, and kills Pegorino, who had become hated and targeted by the entire underworld of Liberty City.
Development
Work on Grand Theft Auto IV began in November 2004, almost immediately after the release of Grand Theft Auto: San Andreas.[28] Around 150 game developers worked on Grand Theft Auto IV,[38] led by core members of the Grand Theft Auto III team.[39] The game uses Rockstar's own RAGE game engine, which was previously used in Rockstar Table Tennis, in combination with the Euphoria game animation engine.[40] Instead of pre-written animations, Euphoria uses procedural animation to control the way the player moves, enabling character movements to be more realistic.[41] The Euphoria engine also enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling.[42] The game also uses middleware from Image Metrics to facilitate intricate facial expressions and ease the process of incorporating lip-synching.[43] Foliage in the game is produced through SpeedTree.[44]
Grand Theft Auto IV sees a shift in the series to a more realistic and detailed style and tone,[28] partly a result of the transition to consoles which offered high-definition graphics and the new and improved capabilities of such consoles.[39] Rockstar co-founder Dan Houser said "what we're taking as our watchword on [Grand Theft Auto IV] is the idea of what high definition actually means. Not just in terms of graphics, which obviously we are achieving, but in terms of all aspects of the design. [...] You know, trying to make something more realistic, more held together, but still retaining the overall coherence that the other games had."[28] Art director Aaron Garbut said one of the reasons they decided to set the game in New York because "we all knew what an amazing, diverse, vibrant, cinematic city it is," and since they were hoping the push the "detail, variety and life" to a high level, it seemed that "basing the game in a city so synonymous with these things was a great fit."[45] Dan Houser added "because we were working in high definition and we knew we'd need a shitload of research, we wanted to be somewhere where we had a foothold."[39] The developers consciously avoided creating a block for block recreation of New York City, Dan Houser said "what we've always tried to do is make a thing that looks real and has the qualities of a real environment, but is also fun from a game design perspective."[28]The Grand Theft Auto IV rendition of Liberty City is far more detailed and larger in size than most earlier entries in the series[46] Although smaller than San Andreas, the main setting for Grand Theft Auto IV's predecessor Grand Theft Auto: San Andreas, Liberty City is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account.[46] The goal for Liberty City was to have no dead spots or irrelevant spaces, such as the wide open deserts in San Andreas.[28] To achieve a realistic environment, the Rockstar North team, based in Edinburgh, Scotland, made two trips to New York for research, one at the start of the project (which is done with every GTA game) and another smaller one further into development.[45] A full-time research team, based in New York, handled further requests for information ranging from the ethnic minority of a neighbourhood to videos of traffic patterns.[39]
The story of Grand Theft Auto IV was written by Dan Houser and Rupert Humphries.[24] Unlike previous Grand Theft Auto games which have a strong cultural or cinematic influence, "[Grand Theft Auto IV doesn't] really have any cinematic influences",[28] as explained by Houser. "We were consciously trying to go, well, if video games are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff. It's to reference the actual place itself".[39] Houser also said, "In terms of the character, we wanted something that felt fresh and new and not something that was obviously derived from [a] movie. [...] Maybe [we] could do something ourselves that would live alongside that stuff".[39]
Music supervisor Ivan Pavlovich said "[we had] to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out."[47] The developers contacted over 2,000 people in order to obtain recording and publishing rights.[29] They even hired a private investigator to locate the relatives of late Skatt Bros. member Sean Delaney to license the band's song, "Walk the Night".[48] Citing sources close to the deals, Billboard reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track.[49] Developers originally considered letting players purchase music by going to an in-game record shop and for Niko to have an MP3 player, but both ideas were cut.[29] DJ Green Lanternproduced tracks exclusively for the game's hip-hop radio station The Beat 102.7.[49] Record label owner and record producer Bobby Konders, who hosts the in-game radio station Massive B Soundsystem 96.9, went through the extra effort of flying to Jamaica to get dancehall artists to re-record tracks to make references to the boroughs of Liberty City.[49]
The Corporate Vice-President of Microsoft's Interactive Entertainment Business division, Peter Moore, announced at E3 2006 that the game would appear on Xbox 360, by rolling up his sleeve to reveal a Grandn Theft Auto IV temporary tattoo.[50] Rockstar Games initially appeared to be committed to the original 16 October 2007 release date; however, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of the game in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles, such as Halo 3.[51] Rockstar responded by saying that Grand Theft Auto IV was still on track for release in "late October".[52] On 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of 16 October 2007 contrary to their previous statements, and would be delayed to their second fiscal quarter (February–April) of 2008.[53] In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems ... not problems, but challenges."[54] It was later revealed that technical difficulties with the PlayStation 3 version of the game contributed to the delay, along with storage problems on the Xbox 360.[55] On 24 January 2008, Take-Two announced that Grand Theft Auto IV would be released on 29 April 2008.[56] As the release date approached, Rockstar Games and Take-Two marketed the game heavily through various forms, including television ads, Internet video, billboards, viral marketing, and a redesigned website. A special edition of the game was also released for both the PlayStation 3 and Xbox 360.[57] At a Take-Two shareholder meeting on 18 April 2008, Take-Two CEO Ben Feder announced that Grand Theft Auto IV had already "gone gold" and was "in production and in trucks en route to retailers".[58] The game was eventually released for the PlayStation 3 and Xbox 360 video game consoles in Europe, North America, and Oceania on 29 April 2008,[56] and in Japan on 30 October 2008.[59] Overall, Grand Theft Auto IVtook over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it, at the time, the most expensive video game ever developed[60]
On 6 August 2008, Rockstar announced that a Microsoft Windows version of Grand Theft Auto IV was in development by Rockstar North and Rockstar Toronto.[61][62] The game was originally announced for release in North America on 18 November 2008 and in Europe on 21 November 2008 but was later pushed back to 2 and 3 December 2008, respectively.[62] It contains expanded features,[62] including traffic density control, draw distanceconfigurations and a replay editor.[63] The replay editor allows players to record and edit game clips, videos can then be uploaded to Rockstar's Social Club website. It utilises Games for Windows - Live for online play and supports 32 players for multiplayer.[64][65] SecuROM protection is utilised and a one time online activation is required in order to play the game.[66] The game was made available on Steam on 4 January 2009.[67]
Episodic content
Two episodic packs for Grand Theft Auto IV have been released. These two episodes were first released separately, exclusively on Xbox Live,[68] as downloadable content (DLC), requiring the original game to play. Following that in October 2009 they were released together as part of a standalone game called Grand Theft Auto: Episodes From Liberty City for the Xbox 360 that does not require the original Grand Theft Auto IV media to be playable.[69]
The first expansion is entitled Grand Theft Auto: The Lost and Damned, originally released on 17 February 2009.[70] The Lost and Damned features a new central character, Johnny Klebitz, a member of Liberty City's biker gang The Lost, which was featured in several Grand Theft Auto IV missions. Dan Houser stated the episode shows "a different side of Liberty City".[71]
The second expansion is entitled Grand Theft Auto: The Ballad of Gay Tony, released on 29 October 2009.[72] The Ballad of Gay Tony also features a new central character, Luis Fernando Lopez, an assistant to nightclub owner Tony "Gay Tony" Prince, and follows him as he resolves the conflicts of his friends, family, and boss.[69]
Jeronimo Barrera, Vice President of Product Development for Rockstar Games, said that the episodes were experiments because the team were not sure that there was enough users with access to online content on the Xbox 360.[73] Take-Two Interactive's Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of $50 million for the first two episodes.[74]In January 2010 Rockstar announced that the DLC as well as Episodes From Liberty City would be made available for the PlayStation 3 and Microsoft Windows on 13 April 2010 in North America[75][76] and 16 April 2010 in Europe.[75]
Both episodes were released for PlayStation 3 and Microsoft Windows on 13 April 2010[75] in North America and on 16 April 2010[75] in Europe.[77] Grand Theft Auto IV: The Complete Edition, including the original Grand Theft Auto IV and its two episodic expansions, was listed on online stores,[78] before being confirmed by Rockstar. The compilation was released on PlayStation 3, Xbox 360, and Windows on 26 October 2010 in North America, and 29 October in Europe.[79]
Community features[edit]
The Rockstar Games Social Club is a web site that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game.[80] The website was announced on 27 March 2008 and launched on 17 April 2008. The main features of Social Club launched on the same date of the game itself 29 April 2008. Social Club provides online features for Rockstar's latest Midnight Club game, Midnight Club: Los Angeles. Social Club consists of multiple parts. It initially included the LCPD Police Blotter, The Story Gang, The 100% Club, The Hall Of Fame, The Liberty City Marathon and The Zit.
Grand Theft Auto IV is a 2008 open world action-adventure video game, developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 3 and Xbox 360 on 29 April 2008, and for Microsoft Windows on 2 December 2008. It is set in a different fictional universe to previous Grand Theft Auto titles, depicting a separate timeline from its predecessors (known as the "high-definition universe")[2] and set in the fictional Liberty City, based heavily on modern day New York City.[a] The game follows Niko Bellic, a veteran of an unnamed war in Eastern Europe, who comes to the United States in search of someone important, but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, Grand Theft Auto IV is composed of elements from driving games and third-person shooters, and features open world gameplay, in which players can interact with the game world at their leisure. Grand Theft Auto IV also features several onlinemultiplayer modes.
Two expansion packs have been developed for the game, originally released as downloadable content for the Xbox 360 version throughout 2009. Both The Lost and Damned and The Ballad of Gay Tony feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists. The two episodes have been released together for all platforms as a stand-alone game called Grand Theft Auto: Episodes from Liberty City. A bundle that contained both the original Grand Theft Auto IV game and the Episodes from Liberty City was also released, titled Grand Theft Auto IV: The Complete Edition. The 2009 handheld game Grand Theft Auto: Chinatown Wars revisited the Liberty City of Grand Theft Auto IV.
As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated.[3] A major commercial and critical success, it broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, selling an estimated 6 million units worldwide.[4] Grand Theft Auto IV won numerous awards from both gaming and mainstream press, including several recognitions as Game of the Year. As of 2012 the game has sold over 25 million copies.Grand Theft Auto IV is widely regarded by critics as the best game of this generation as well as one of the best games of all time. Game Informereditor Andrew Reiner placed Grand Theft Auto IV on rank 1 on their list of Best Games of this Generation.[5] Empire placed Grand Theft Auto IV16th on their list of 100 Greatest Games of All Time.[6]
Its successor, Grand Theft Auto V, was released on 17 September 2013, and has also received universal critical acclaim.[7]
Quite like its predecessors, Grand Theft Auto IV allows the player to free roam a large open world environment. On foot, the player character can walk, run, jump, climb over obstacles and swim, as well as use weapons and perform basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IVtakes advantage of Natural Motion's Euphoria engine, which combines artificial intelligence, bio-mechanics and physics to make open, non-linear environments that allow players to explore and choose how they wish to play the game. Although completing most of the storyline missions are necessary to progress through the game and unlock certain content and parts of the city, they are not required, as players can complete them at their own leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to do activities. Some side missions include locating and destroying criminals in the police car database, or participating in street races. The player can also swim, a feature that was introduced in San Andreas, but missing from prior titles.
It is possible to have several active missions running at one time, as some missions run over the course of several days and require the player to wait for further instructions or events. The player can also attempt a variety of optional side missions. Grand Theft Auto IV also contains morality choices at points throughout the game, which alter the storyline appropriately depending on the player's choice. Which of the game's two different endings occurs is determined by one of these choices.
Combat and police response
Gunfights in Grand Theft Auto IV are conducted using a third-person system.[8] The game's cover system allows the player to deftly move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted.[9] Additionally, Niko can perform "cinematic executions" at certain points in the story. Niko's health is shown by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour. When locked on a target, their health and (if applicable) armour level appears in the target circle. There are more hand-to-hand combat moves than in past games in the series, including dodging and blocking, disarming an opponent and counter-attacking.
If Niko is injured he can recover health using various techniques, including eating, using medical kits or calling for paramedics. Body armour can absorb gunshots and explosive damage but is gradually used up in the process.[10] If Niko's health level reaches zero, the action stops, and he re-appears at the nearest hospital having lost some money (but retaining his weapons).
The Wanted Level system has changed from previous Grand Theft Auto games. Although their star levels are retained (which increase with the number or severity of criminal acts by the player, with corresponding increases in law enforcement interference), the law enforcement agencies which may pursue the player have changed, with the focus on making them more realistic. In previous Grand Theft Auto titles, as wanted level rose the player was pursued by increasingly well-armed and violent agencies, culminating with the Army at the highest wanted level. In Grand Theft Auto IV, the police are assisted by other authoritative forces
When the police are in pursuit of Niko, a circular search area appears on the map in which the police will be looking for him. The area grows with increased wanted level, and re-centres itself on Niko's location if he is spotted by the police. If the player escapes from the search area without being seen by law enforcement units, and can stay out of sight of police for a short time without committing any more crimes, the search is soon aborted. This is different from the previous methods of evading authorities such as changing clothes and collecting bribes. Wanted levels can also be lost either by changing the colour of the current vehicle, or entering a safehouse and going to sleep. The player has the option of attempting to escape arrest before being handcuffed, at the cost of increasing the wanted level by one star (the traditional bold letters that note "Busted" for arrest are absent), although the police will immediately open fire. However, this move is only possible with a one star wanted level, as the police will focus more on killing the player at higher wanted levels, rather than arresting him, and is only possible when the player is on foot, as like previous games, the player is immediately arrested when pulled out of a vehicle.[9][11]
Vehicles[edit]
Common to the rest of the series, vehicles are the predominant means of travel in Grand Theft Auto IV, with cars, trucks, motorcycles, boats and city buses available for use. Every vehicle in the game uses the in-game minimap as a GPS device. "Way points" can be placed on the map, plotting the shortest legal route between Niko and the destination on the minimap. The player can also hail a taxi or cab, which allows travel between destinations without having to drive. The journey can also be skipped, so the player arrives at their destination instantly. However, if the player decides to skip the journey, it will cost them more money. During car chases, the player can focus the camera on the target vehicle by holding the cinematic camera button, and also free-aim and fire out of the vehicle using one-handed firearms. The player may also drop grenades.[12] The player cannot pilot fixed-wing aircraft, which was possible in previous games of the series, but can still pilot helicopters. Though they are introduced in The Ballad of Gay Tony,[13] parachutes are absent from Grand Theft Auto IV. Liberty City also has an extensive, multiple-line subway system available for use. This allows the player to travel quickly between stations across the city.
Gunfights in Grand Theft Auto IV are conducted using a third-person system.[8] The game's cover system allows the player to deftly move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted.[9] Additionally, Niko can perform "cinematic executions" at certain points in the story. Niko's health is shown by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour. When locked on a target, their health and (if applicable) armour level appears in the target circle. There are more hand-to-hand combat moves than in past games in the series, including dodging and blocking, disarming an opponent and counter-attacking.
If Niko is injured he can recover health using various techniques, including eating, using medical kits or calling for paramedics. Body armour can absorb gunshots and explosive damage but is gradually used up in the process.[10] If Niko's health level reaches zero, the action stops, and he re-appears at the nearest hospital having lost some money (but retaining his weapons).
The Wanted Level system has changed from previous Grand Theft Auto games. Although their star levels are retained (which increase with the number or severity of criminal acts by the player, with corresponding increases in law enforcement interference), the law enforcement agencies which may pursue the player have changed, with the focus on making them more realistic. In previous Grand Theft Auto titles, as wanted level rose the player was pursued by increasingly well-armed and violent agencies, culminating with the Army at the highest wanted level. In Grand Theft Auto IV, the police are assisted by other authoritative forces
When the police are in pursuit of Niko, a circular search area appears on the map in which the police will be looking for him. The area grows with increased wanted level, and re-centres itself on Niko's location if he is spotted by the police. If the player escapes from the search area without being seen by law enforcement units, and can stay out of sight of police for a short time without committing any more crimes, the search is soon aborted. This is different from the previous methods of evading authorities such as changing clothes and collecting bribes. Wanted levels can also be lost either by changing the colour of the current vehicle, or entering a safehouse and going to sleep. The player has the option of attempting to escape arrest before being handcuffed, at the cost of increasing the wanted level by one star (the traditional bold letters that note "Busted" for arrest are absent), although the police will immediately open fire. However, this move is only possible with a one star wanted level, as the police will focus more on killing the player at higher wanted levels, rather than arresting him, and is only possible when the player is on foot, as like previous games, the player is immediately arrested when pulled out of a vehicle.[9][11]
Vehicles[edit]
Common to the rest of the series, vehicles are the predominant means of travel in Grand Theft Auto IV, with cars, trucks, motorcycles, boats and city buses available for use. Every vehicle in the game uses the in-game minimap as a GPS device. "Way points" can be placed on the map, plotting the shortest legal route between Niko and the destination on the minimap. The player can also hail a taxi or cab, which allows travel between destinations without having to drive. The journey can also be skipped, so the player arrives at their destination instantly. However, if the player decides to skip the journey, it will cost them more money. During car chases, the player can focus the camera on the target vehicle by holding the cinematic camera button, and also free-aim and fire out of the vehicle using one-handed firearms. The player may also drop grenades.[12] The player cannot pilot fixed-wing aircraft, which was possible in previous games of the series, but can still pilot helicopters. Though they are introduced in The Ballad of Gay Tony,[13] parachutes are absent from Grand Theft Auto IV. Liberty City also has an extensive, multiple-line subway system available for use. This allows the player to travel quickly between stations across the city.
Communication
Whereas previous games in the series frequently used public telephones to relay missions to the player, in Grand Theft Auto IV a mobile phone is used. It has several uses, including viewing text messages and appointments, arranging to meet friends for activities, and also for choosing to retry failed missions. The player can also take photos for certain missions, and call 911 to summon the emergency services.[14] The police will arrest felons, and paramedics are able to restore Niko's health. The phone also allows access to the game's multiplayer mode. The player can also call other characters to talk to them, or ask for a service that they can provide, such as transportation or a reduction in wanted level. The player can also enter cheat codes that may be entered by dialling certain numbers on the mobile phone.[15]
The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, "TW@", located throughout the city or by accessing a computer in a safehouse. There are over 100 fictitious websites that can be accessed within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates with potential girlfriends.[16] Although the Internet café was seen in Grand Theft Auto III, internet browsing was not possible.[17] In a police vehicle, Niko can use an in-car computer to access Liberty City's criminal database, discover information about various criminals in Liberty City and even track them down for a reward.[18] The game also features in-game television programming, with several viewable channels featuring programmes and advertisements. The television shows cover a wide variety of genres, including a history channel, reality shows, card games, and cartoons.[citation needed]
Whereas previous games in the series frequently used public telephones to relay missions to the player, in Grand Theft Auto IV a mobile phone is used. It has several uses, including viewing text messages and appointments, arranging to meet friends for activities, and also for choosing to retry failed missions. The player can also take photos for certain missions, and call 911 to summon the emergency services.[14] The police will arrest felons, and paramedics are able to restore Niko's health. The phone also allows access to the game's multiplayer mode. The player can also call other characters to talk to them, or ask for a service that they can provide, such as transportation or a reduction in wanted level. The player can also enter cheat codes that may be entered by dialling certain numbers on the mobile phone.[15]
The game also features several different in-game databases that Niko can make use of. An in-game version of the Internet can be used by accessing the Internet café chain, "TW@", located throughout the city or by accessing a computer in a safehouse. There are over 100 fictitious websites that can be accessed within the game, and Niko can also send and receive email (including junk mail) and set up prospective dates with potential girlfriends.[16] Although the Internet café was seen in Grand Theft Auto III, internet browsing was not possible.[17] In a police vehicle, Niko can use an in-car computer to access Liberty City's criminal database, discover information about various criminals in Liberty City and even track them down for a reward.[18] The game also features in-game television programming, with several viewable channels featuring programmes and advertisements. The television shows cover a wide variety of genres, including a history channel, reality shows, card games, and cartoons.[citation needed]
Multiplayer
Grand Theft Auto IV includes online multiplayer, with 15 modes of play available.[19] It supports up to 16 players and allows them to explore the entire city.[20] Hosts of the games can control many variables, such as police presence, traffic, and weapons. The console editions of the game do not feature any split screen or LAN multiplayer modes,[21] but the PC version does have LAN support. All versions of the game include voice chat.
The online games are split into ranked and unranked matches. For a player to level up through ranks, money must be earned. [22][23]
Several different game modes are available. Team based gameplay modes include:[24] Team Deathmatch, where 2–8 teams compete to accumulate the most kills in a traditional deathmatch; Team Car Jack City, where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n' Crooks, featuring a team of cops who must compete against a team of crooks (which features the "All for One" variation – requiring the cops to kill the crooks' "Boss" before he is escorted to the extraction point – and the "One for All" variation – requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible. The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman's N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives, referencing the mission "Bomb Da Base" from Grand Theft Auto III which featured a similar objective of destroying a ship with explosives.[25] The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.
Certain features from the single player mode are disabled in the multiplayer modes, such as the bowling, darts, and pool mini-games. The cheats, clubs and Internet café and some forms of transport (i.e. subway trains and taxi ride) are also disabled.[24]
Grand Theft Auto IV includes online multiplayer, with 15 modes of play available.[19] It supports up to 16 players and allows them to explore the entire city.[20] Hosts of the games can control many variables, such as police presence, traffic, and weapons. The console editions of the game do not feature any split screen or LAN multiplayer modes,[21] but the PC version does have LAN support. All versions of the game include voice chat.
The online games are split into ranked and unranked matches. For a player to level up through ranks, money must be earned. [22][23]
Several different game modes are available. Team based gameplay modes include:[24] Team Deathmatch, where 2–8 teams compete to accumulate the most kills in a traditional deathmatch; Team Car Jack City, where 2–8 teams compete to steal cars and earn money for keeping them undamaged; Cops n' Crooks, featuring a team of cops who must compete against a team of crooks (which features the "All for One" variation – requiring the cops to kill the crooks' "Boss" before he is escorted to the extraction point – and the "One for All" variation – requiring the cops to kill all of the crooks before they reach the extraction point); and Turf War, involving two teams who compete to take control of designated areas of the map and control them for as long as possible. The game also includes a variety of racing and cooperative modes, which include Race, in which players race through checkpoints in a traditional automobile race; a GTA race variation, where players race through checkpoints in an automobile race, with the ability to combat their opponents; Hangman's N.O.O.S.E., a co-op mode that requires players to collect a person from the airport and safely escort him to the extraction point before the cops kill him; Deal Breaker, a co-op mission that requires players to assault a construction site captured by enemies, then chase a group of enemies before they escape; and Bomb da Base II, a co-op mission that requires players to clear out a ship, then destroy it with explosives, referencing the mission "Bomb Da Base" from Grand Theft Auto III which featured a similar objective of destroying a ship with explosives.[25] The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete.
Certain features from the single player mode are disabled in the multiplayer modes, such as the bowling, darts, and pool mini-games. The cheats, clubs and Internet café and some forms of transport (i.e. subway trains and taxi ride) are also disabled.[24]
In Liberty City, Niko Bellic, an Eastern European,[26] arrives to meet his cousin Roman. Niko comes to Liberty City to pursue the American Dream, and to search for the man who betrayed his unit in a war fifteen years prior. After his arrival, however, Niko quickly learns that Roman's tales of riches and luxury were lies concealing struggles with gambling debts and loansharks, and that Roman lives in a dirty apartment rather than a mansion.
Niko defends Roman from his loansharks several times, eventually killing Vlad Glebov, Roman's Russian loanshark. After Vlad's murder, Niko and Roman are kidnapped by members of the Liberty City Bratva on order of Mikhail Faustin and his associate, Dimitri Rascalov. Faustin, not bothered by the murder of Vlad, hires Niko. Niko quickly learns that Faustin is a psychopath when he orders him to kill the son of Kenny Petrović, the most powerful man in the Liberty City Bratva. Dimitri then orders Niko to assassinate Faustin, and when Niko meets with Dimitri to collect on the assassination, Dimitri betrays him.
Immediately afterwards, Niko and Roman are forced to escape to Bohan when their apartment and taxi company are destroyed in arson attacks by Dimitri's men. However, things go poorly in Bohan: one of the drug deals that Niko works on turns out to be a sting and another is busted. After the latter incident, Niko's current girlfriend Michelle then reveals that she works for a government agency and entraps Niko into working for her agency, known only by its cover: United Liberty Paper. Niko kills several known or suspected terrorists for the agency in exchange for the promise of assistance in finding the traitor of his unit.
With the assistance of United Liberty Paper, Niko eventually tracks down the man responsible for his unit's betrayal: Darko Brevic; the player chooses Darko's fate. Having dealt with his past, Niko is summoned by Jimmy Pegorino, who demands one final favour: to help with an extremely lucrative deal on heroin in collusion with Dimitri Rascalov.[24]
The story then features two possible endings depending on the choice made by the player at this point in the game: to strike a Deal with Dimitri or exact Revenge on him. If the player chooses to go through with the Deal, Niko soon finds out that Dimitri took the heroin for himself, which angers Niko. Later, at Roman's wedding, an assassin sent by Dimitri kills Roman with a stray bullet as Niko disarms and kills him. A devastated and vengeful Niko later tracks down Dimitri and Pegorino, witnesses the former kill the latter, before chasing and killing Dimitri.
If the player chooses to extract Revenge, Niko ambushes Dimitri and executes him. In the aftermath, Roman's wedding takes place, but Pegorino, furious after Niko's betrayal, commits a drive-by shooting outside the church. He targets Niko, but ends up killing Niko's girlfriend Kate. Niko soon tracks down, chases, and kills Pegorino, who had become hated and targeted by the entire underworld of Liberty City.
Setting
Grand Theft Auto IV takes place in 2008, in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City.[27] Broker is the equivalent of Brooklyn; Queens is Dukes; Bronx is Bohan and Manhattan is Algonquin. Adjacent to the city is the independent state of Alderney, based on Northern New Jersey and named after the Channel Island of the same name. The developers omitted a Staten Island-esque area, believing that gameplay based in such an area would not be fun.[28] There are three minor islands present: Charge Island (based loosely on Randall's Island), Colony Island (based on Roosevelt Island), and Happiness Island (based on Liberty Island and complete with a parody of the Statue of Liberty called the Statue of Happiness). Initially, the city's bridges are locked down due to a terrorist threat, and the player is constantly pursued by police if they are crossed, but eventually the blockades are lifted and the player is able to cross the Broker, Algonquin and Northwood Heights bridges and explore the rest of the city. The "Francis International Airport" is based on several New York City-area airports, most notablyLaGuardia and JFK, however in a departure from past GTA games, exploring the tarmac area of the airport outside of missions usually carries a penalty of a high wanted level being triggered.
Main charactersGrand Theft Auto IV takes place in 2008, in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City.[27] Broker is the equivalent of Brooklyn; Queens is Dukes; Bronx is Bohan and Manhattan is Algonquin. Adjacent to the city is the independent state of Alderney, based on Northern New Jersey and named after the Channel Island of the same name. The developers omitted a Staten Island-esque area, believing that gameplay based in such an area would not be fun.[28] There are three minor islands present: Charge Island (based loosely on Randall's Island), Colony Island (based on Roosevelt Island), and Happiness Island (based on Liberty Island and complete with a parody of the Statue of Liberty called the Statue of Happiness). Initially, the city's bridges are locked down due to a terrorist threat, and the player is constantly pursued by police if they are crossed, but eventually the blockades are lifted and the player is able to cross the Broker, Algonquin and Northwood Heights bridges and explore the rest of the city. The "Francis International Airport" is based on several New York City-area airports, most notablyLaGuardia and JFK, however in a departure from past GTA games, exploring the tarmac area of the airport outside of missions usually carries a penalty of a high wanted level being triggered.
The characters that appear in Grand Theft Auto IV are diverse and relative to the respective boroughs of Liberty City they are based in; belonging to various gangs and ethnic groups. The player controls Niko Bellic, an eastern European veteran of an unknown war. According to Dan Houser, virtually none of the characters from the previous games would return, as "most of the characters we liked were dead,"[28] further evidenced by in-game graffiti bidding farewell to these characters.[24]
Unlike previous games in the series, the voice actors of Grand Theft Auto IV do not include notable and high-profile celebrities, instead opting for lesser known actors, such as Michael Hollick, Jason Zumwalt, Timothy Adams and Coolie Ranx. Katt Williams and Ricky Gervais have their likenesses and comedy depicted in an in-game comedy club.[24] Actress/singer Juliette Lewis and actor/comedian Jason Sudeikis, meanwhile, both provide radio DJ voiceovers that the player can listen to.
The storyline and the timeline of the game is not consistent with the rest of the series' canon, and its plot is not related to that of the other games, but the storyline will be inter-connected with that of Grand Theft Auto V, and several minor characters will have small appearances in the next game.
Unlike previous games in the series, the voice actors of Grand Theft Auto IV do not include notable and high-profile celebrities, instead opting for lesser known actors, such as Michael Hollick, Jason Zumwalt, Timothy Adams and Coolie Ranx. Katt Williams and Ricky Gervais have their likenesses and comedy depicted in an in-game comedy club.[24] Actress/singer Juliette Lewis and actor/comedian Jason Sudeikis, meanwhile, both provide radio DJ voiceovers that the player can listen to.
The storyline and the timeline of the game is not consistent with the rest of the series' canon, and its plot is not related to that of the other games, but the storyline will be inter-connected with that of Grand Theft Auto V, and several minor characters will have small appearances in the next game.
Soundtrack
Like previous games in the GTA series, Grand Theft Auto IV features a soundtrack that can be heard through radio stations while the player is in a vehicle. Liberty City is serviced by 19 radio stations, three of which are talk radio stations. The other stations feature music from a large range of genres, including tracks from Genesis, David Bowie, Bob Marley, The Who, Queen, Kanye West and Elton John.
The theme song of Grand Theft Auto IV is "Soviet Connection" composed by Michael Hunter, who also composed the theme for Grand Theft Auto: San Andreas.[29] People who provide voices for the radio DJs include fashion designer Karl Lagerfeld, musicians Iggy Pop,[30] Femi Kuti,[31] Jimmy Gestapo[32] and Ruslana,[33] and real-life radio talk show host Lazlow Jones.[34] Saturday Night Live actors Bill Hader and Jason Sudeikis appear on the liberal and conservative radio talk shows respectively, with Fred Armisen playing several guests on Lazlow's "Integrity 2.0".[34] Numerous other comedians, including Jim Norton, Patrice O'Neal, Rick Shapiro, and Robert Kelly, as well as radio hosts Opie & Anthony appeared on the radio and/or as characters in-game.[35]
The game uses a similar music system to that of Grand Theft Auto: San Andreas. In other games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. With the radio stations in Grand Theft Auto IV, each sound file is held separately, and sequenced randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations. Certain songs are also edited to incorporate references to the fictional Liberty City.[29]
Following a partnership between Rockstar Games and Amazon.com, players are able to purchase real world MP3s through Grand Theft Auto IV's in-game mobile phone.[36] Players are able to mark radio songs that they like by dialling ZIT-555-0100 on Niko's phone. They will then receive a text message providing the name of the song and the artist. If registered on Rockstar's 'Social Club' website, a player will also receive a real world e-mail with a link to an Amazon.com playlist where all of the player's marked songs will be listed and available to purchase.[37]
Like previous games in the GTA series, Grand Theft Auto IV features a soundtrack that can be heard through radio stations while the player is in a vehicle. Liberty City is serviced by 19 radio stations, three of which are talk radio stations. The other stations feature music from a large range of genres, including tracks from Genesis, David Bowie, Bob Marley, The Who, Queen, Kanye West and Elton John.
The theme song of Grand Theft Auto IV is "Soviet Connection" composed by Michael Hunter, who also composed the theme for Grand Theft Auto: San Andreas.[29] People who provide voices for the radio DJs include fashion designer Karl Lagerfeld, musicians Iggy Pop,[30] Femi Kuti,[31] Jimmy Gestapo[32] and Ruslana,[33] and real-life radio talk show host Lazlow Jones.[34] Saturday Night Live actors Bill Hader and Jason Sudeikis appear on the liberal and conservative radio talk shows respectively, with Fred Armisen playing several guests on Lazlow's "Integrity 2.0".[34] Numerous other comedians, including Jim Norton, Patrice O'Neal, Rick Shapiro, and Robert Kelly, as well as radio hosts Opie & Anthony appeared on the radio and/or as characters in-game.[35]
The game uses a similar music system to that of Grand Theft Auto: San Andreas. In other games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. With the radio stations in Grand Theft Auto IV, each sound file is held separately, and sequenced randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations. Certain songs are also edited to incorporate references to the fictional Liberty City.[29]
Following a partnership between Rockstar Games and Amazon.com, players are able to purchase real world MP3s through Grand Theft Auto IV's in-game mobile phone.[36] Players are able to mark radio songs that they like by dialling ZIT-555-0100 on Niko's phone. They will then receive a text message providing the name of the song and the artist. If registered on Rockstar's 'Social Club' website, a player will also receive a real world e-mail with a link to an Amazon.com playlist where all of the player's marked songs will be listed and available to purchase.[37]
Work on Grand Theft Auto IV began in November 2004, almost immediately after the release of Grand Theft Auto: San Andreas.[28] Around 150 game developers worked on Grand Theft Auto IV,[38] led by core members of the Grand Theft Auto III team.[39] The game uses Rockstar's own RAGE game engine, which was previously used in Rockstar Table Tennis, in combination with the Euphoria game animation engine.[40] Instead of pre-written animations, Euphoria uses procedural animation to control the way the player moves, enabling character movements to be more realistic.[41] The Euphoria engine also enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling.[42] The game also uses middleware from Image Metrics to facilitate intricate facial expressions and ease the process of incorporating lip-synching.[43] Foliage in the game is produced through SpeedTree.[44]
Grand Theft Auto IV sees a shift in the series to a more realistic and detailed style and tone,[28] partly a result of the transition to consoles which offered high-definition graphics and the new and improved capabilities of such consoles.[39] Rockstar co-founder Dan Houser said "what we're taking as our watchword on [Grand Theft Auto IV] is the idea of what high definition actually means. Not just in terms of graphics, which obviously we are achieving, but in terms of all aspects of the design. [...] You know, trying to make something more realistic, more held together, but still retaining the overall coherence that the other games had."[28] Art director Aaron Garbut said one of the reasons they decided to set the game in New York because "we all knew what an amazing, diverse, vibrant, cinematic city it is," and since they were hoping the push the "detail, variety and life" to a high level, it seemed that "basing the game in a city so synonymous with these things was a great fit."[45] Dan Houser added "because we were working in high definition and we knew we'd need a shitload of research, we wanted to be somewhere where we had a foothold."[39] The developers consciously avoided creating a block for block recreation of New York City, Dan Houser said "what we've always tried to do is make a thing that looks real and has the qualities of a real environment, but is also fun from a game design perspective."[28]The Grand Theft Auto IV rendition of Liberty City is far more detailed and larger in size than most earlier entries in the series[46] Although smaller than San Andreas, the main setting for Grand Theft Auto IV's predecessor Grand Theft Auto: San Andreas, Liberty City is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account.[46] The goal for Liberty City was to have no dead spots or irrelevant spaces, such as the wide open deserts in San Andreas.[28] To achieve a realistic environment, the Rockstar North team, based in Edinburgh, Scotland, made two trips to New York for research, one at the start of the project (which is done with every GTA game) and another smaller one further into development.[45] A full-time research team, based in New York, handled further requests for information ranging from the ethnic minority of a neighbourhood to videos of traffic patterns.[39]
The story of Grand Theft Auto IV was written by Dan Houser and Rupert Humphries.[24] Unlike previous Grand Theft Auto games which have a strong cultural or cinematic influence, "[Grand Theft Auto IV doesn't] really have any cinematic influences",[28] as explained by Houser. "We were consciously trying to go, well, if video games are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff. It's to reference the actual place itself".[39] Houser also said, "In terms of the character, we wanted something that felt fresh and new and not something that was obviously derived from [a] movie. [...] Maybe [we] could do something ourselves that would live alongside that stuff".[39]
Music supervisor Ivan Pavlovich said "[we had] to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out."[47] The developers contacted over 2,000 people in order to obtain recording and publishing rights.[29] They even hired a private investigator to locate the relatives of late Skatt Bros. member Sean Delaney to license the band's song, "Walk the Night".[48] Citing sources close to the deals, Billboard reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track.[49] Developers originally considered letting players purchase music by going to an in-game record shop and for Niko to have an MP3 player, but both ideas were cut.[29] DJ Green Lanternproduced tracks exclusively for the game's hip-hop radio station The Beat 102.7.[49] Record label owner and record producer Bobby Konders, who hosts the in-game radio station Massive B Soundsystem 96.9, went through the extra effort of flying to Jamaica to get dancehall artists to re-record tracks to make references to the boroughs of Liberty City.[49]
The Corporate Vice-President of Microsoft's Interactive Entertainment Business division, Peter Moore, announced at E3 2006 that the game would appear on Xbox 360, by rolling up his sleeve to reveal a Grandn Theft Auto IV temporary tattoo.[50] Rockstar Games initially appeared to be committed to the original 16 October 2007 release date; however, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of the game in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles, such as Halo 3.[51] Rockstar responded by saying that Grand Theft Auto IV was still on track for release in "late October".[52] On 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of 16 October 2007 contrary to their previous statements, and would be delayed to their second fiscal quarter (February–April) of 2008.[53] In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems ... not problems, but challenges."[54] It was later revealed that technical difficulties with the PlayStation 3 version of the game contributed to the delay, along with storage problems on the Xbox 360.[55] On 24 January 2008, Take-Two announced that Grand Theft Auto IV would be released on 29 April 2008.[56] As the release date approached, Rockstar Games and Take-Two marketed the game heavily through various forms, including television ads, Internet video, billboards, viral marketing, and a redesigned website. A special edition of the game was also released for both the PlayStation 3 and Xbox 360.[57] At a Take-Two shareholder meeting on 18 April 2008, Take-Two CEO Ben Feder announced that Grand Theft Auto IV had already "gone gold" and was "in production and in trucks en route to retailers".[58] The game was eventually released for the PlayStation 3 and Xbox 360 video game consoles in Europe, North America, and Oceania on 29 April 2008,[56] and in Japan on 30 October 2008.[59] Overall, Grand Theft Auto IVtook over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it, at the time, the most expensive video game ever developed[60]
On 6 August 2008, Rockstar announced that a Microsoft Windows version of Grand Theft Auto IV was in development by Rockstar North and Rockstar Toronto.[61][62] The game was originally announced for release in North America on 18 November 2008 and in Europe on 21 November 2008 but was later pushed back to 2 and 3 December 2008, respectively.[62] It contains expanded features,[62] including traffic density control, draw distanceconfigurations and a replay editor.[63] The replay editor allows players to record and edit game clips, videos can then be uploaded to Rockstar's Social Club website. It utilises Games for Windows - Live for online play and supports 32 players for multiplayer.[64][65] SecuROM protection is utilised and a one time online activation is required in order to play the game.[66] The game was made available on Steam on 4 January 2009.[67]
Two episodic packs for Grand Theft Auto IV have been released. These two episodes were first released separately, exclusively on Xbox Live,[68] as downloadable content (DLC), requiring the original game to play. Following that in October 2009 they were released together as part of a standalone game called Grand Theft Auto: Episodes From Liberty City for the Xbox 360 that does not require the original Grand Theft Auto IV media to be playable.[69]
The first expansion is entitled Grand Theft Auto: The Lost and Damned, originally released on 17 February 2009.[70] The Lost and Damned features a new central character, Johnny Klebitz, a member of Liberty City's biker gang The Lost, which was featured in several Grand Theft Auto IV missions. Dan Houser stated the episode shows "a different side of Liberty City".[71]
The second expansion is entitled Grand Theft Auto: The Ballad of Gay Tony, released on 29 October 2009.[72] The Ballad of Gay Tony also features a new central character, Luis Fernando Lopez, an assistant to nightclub owner Tony "Gay Tony" Prince, and follows him as he resolves the conflicts of his friends, family, and boss.[69]
Jeronimo Barrera, Vice President of Product Development for Rockstar Games, said that the episodes were experiments because the team were not sure that there was enough users with access to online content on the Xbox 360.[73] Take-Two Interactive's Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of $50 million for the first two episodes.[74]In January 2010 Rockstar announced that the DLC as well as Episodes From Liberty City would be made available for the PlayStation 3 and Microsoft Windows on 13 April 2010 in North America[75][76] and 16 April 2010 in Europe.[75]
Both episodes were released for PlayStation 3 and Microsoft Windows on 13 April 2010[75] in North America and on 16 April 2010[75] in Europe.[77] Grand Theft Auto IV: The Complete Edition, including the original Grand Theft Auto IV and its two episodic expansions, was listed on online stores,[78] before being confirmed by Rockstar. The compilation was released on PlayStation 3, Xbox 360, and Windows on 26 October 2010 in North America, and 29 October in Europe.[79]
Community features[edit]
The Rockstar Games Social Club is a web site that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game.[80] The website was announced on 27 March 2008 and launched on 17 April 2008. The main features of Social Club launched on the same date of the game itself 29 April 2008. Social Club provides online features for Rockstar's latest Midnight Club game, Midnight Club: Los Angeles. Social Club consists of multiple parts. It initially included the LCPD Police Blotter, The Story Gang, The 100% Club, The Hall Of Fame, The Liberty City Marathon and The Zit.
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